About Us! 🎮
Studio Blue Jay began with one graduate student’s idea to create a sci-fi game about healthy queer relationships for his thesis. With a great interest in more inclusive games from his peers, Jay Lam continued the studio post-graduation in pursuit developing fun games with diverse content.
Studio Blue Jay is currently developing ‘Ghost Juke’, a cozy rhythm game about a ghost in purgatory using the power of music therapy to help lost souls move onto the afterlife.
🪶 Meet the Team 🪶
Our talented team is dedicated to bringing unique stories and worlds to life through our games. Get to know the creative minds behind our projects!
Jay Lam
Founder / Marketing Director / Producer / Artist (He/Him)
Isabelle Colantuonio
Co-Founder / Art Director / Environment Artist (She/Her)
Miss Maness
Co-Founder / Lead Audio Designer (She/Her)
Miles Burden
Co-Producer / Lead Programmer (He/Him)
Cameron Connolly
Lead Writer / Level Designer (He/Him)
Blake Shea
Lead Game Systems Manager / Programmer (He/Him)
Riley McMahon
Lead Game Designer / Writer (She/Her)
Fée Brandt
Lead Character Designer / Concept Artist (She/Her)
Aiko Mei McCarthy
Environment Artist (She/Her)
Cori J. Toala
Programmer (They/Them)
Neil Small
SFX Sound Designer (He/Him)
Malakai Roman
Music Composer (He/Him)
Cy Nelson
UI/UX Artist (Any Pronouns)
Wiley Johnson
UI/UX Artist (He/Him)
Zander Day
Writer (He/They)
Paige Webster
'Project Ghost Juke' Game Concept (They/He)
🎮 About Us! 🎮
Studio Blue Jay began with one graduate student’s idea to create a sci-fi game about healthy queer relationships for his thesis. With a great interest in more inclusive games from his peers, Jay Lam continued the studio post-graduation in pursuit developing fun games with diverse content.
Studio Blue Jay is currently developing ‘Ghost Juke’, a cozy rhythm game about a ghost in purgatory using the power of music therapy to help lost souls move onto the afterlife.
🪶 Meet the Team 🪶
Our talented team is dedicated to bringing unique stories and worlds to life through our games.
Get to know the creative minds behind our projects!
Jay Lam
Founder / Marketing Director / Producer / Artist (He/Him)
Miss Maness
Co-Founder / Lead Audio Designer (She/Her)
Isabelle Colantuonio
Co-Founder / Art Director / Environment Artist (She/Her)
Miles Burden
Co-Producer / Lead Programmer (He/Him)
Cameron Connolly
Lead Writer / Level Designer (He/Him)
Riley McMahon
Lead Game Designer / Writer (She/Her)
Aiko Mei McCarthy
Environment Artist (She/Her)
Neil Small
SFX Sound Designer (He/Him)
Cy Nelson
UI/UX Artist (Any Pronouns)
Zander Day
Writer (He/They)
Blake Shea
Lead Game Systems Manager / Programmer (He/Him)
Fée Brandt
Lead Character Designer / Concept Artist (She/Her)
Cori J. Toala
Programmer (They/Them)
Malakai Roman
Music Composer (He/Him)
Wiley Johnson
UI/UX Artist (He/Him)
Paige Webster
'Project Ghost Juke' Game Concept (They/He)
🎮About Us!🎮
Studio Blue Jay began with one graduate student’s idea to create a sci-fi game about healthy queer relationships for his thesis.
With a great interest in more inclusive games from his peers, Jay Lam continued the studio post-graduation in pursuit developing fun games with diverse content.
Studio Blue Jay is currently developing ‘Ghost Juke’, a cozy rhythm game about a ghost in purgatory using the power of music therapy to help lost souls move onto the afterlife.
Meet the Team 🪶
Our talented team is dedicated to bringing unique stories and worlds to life through our games.
Get to know the creative minds behind our projects!
Jay Lam
Founder / Marketing Director / Producer / Artist (He/Him)
Isabelle Colantuonio
Co-Founder / Art Director / Environment Artist (She/Her)
Miss Maness
Co-Founder / Lead Audio Designer (She/Her)
Miles Burden
Co-Producer / Lead Programmer (He/Him)
Cameron Connolly
Lead Writer / Level Designer (He/Him)
Blake Shea
Lead Game Systems Manager / Programmer (He/Him)
Riley McMahon
Lead Game Designer / Writer (She/Her)
Fée Brandt
Lead Character Designer / Concept Artist (She/Her)
Aiko Mei McCarthy
Environment Artist (She/Her)
Cori J. Toala
Programmer (They/Them)
Neil Small
SFX Sound Designer (He/Him)
Malakai Roman
Music Composer (He/Him)
Cy Nelson
UI/UX Artist (Any Pronouns)
Wiley Johnson
UI/UX Artist (He/Him)
Zander Day
Writer (He/They)
Paige Webster
'Project Ghost Juke' Game Concept (They/He)