About Us! 🎮

Studio Blue Jay began with one graduate student’s idea to create a sci-fi game about healthy queer relationships for his thesis. With a great interest in more inclusive games from his peers, Jay Lam continued the studio post-graduation in pursuit developing fun games with diverse content.

Studio Blue Jay is currently developing ‘Ghost Juke’, a cozy rhythm game about a ghost in purgatory using the power of music therapy to help lost souls move onto the afterlife.

🪶 Meet the Team 🪶

Our talented team is dedicated to bringing unique stories and worlds to life through our games. Get to know the creative minds behind our projects!

Jay Lam
Jay Lam

Founder / Marketing Director / Producer / Artist (He/Him)

Isabelle Colantuonio
Isabelle Colantuonio

Co-Founder / Art Director / Environment Artist (She/Her)

Miss Maness
Miss Maness

Co-Founder / Lead Audio Designer (She/Her)

Miles Burden
Miles Burden

Co-Producer / Lead Programmer (He/Him)

Cameron Connolly
Cameron Connolly

Lead Writer / Level Designer (He/Him)

Blake Shea
Blake Shea

Lead Game Systems Manager / Programmer (He/Him)

Riley McMahon
Riley McMahon

Lead Game Designer / Writer (She/Her)

Fée Brandt
Fée Brandt

Lead Character Designer / Concept Artist (She/Her)

Aiko Mei McCarthy
Aiko Mei McCarthy

Environment Artist (She/Her)

Cori J. Toala
Cori J. Toala

Programmer (They/Them)

Neil Small
Neil Small

SFX Sound Designer (He/Him)

Malakai Roman
Malakai Roman

Music Composer (He/Him)

Cy Nelson
Cy Nelson

UI/UX Artist (Any Pronouns)

Wiley Johnson
Wiley Johnson

UI/UX Artist (He/Him)

Zander Day
Zander Day

Writer (He/They)

Paige Webster
Paige Webster

'Project Ghost Juke' Game Concept (They/He)

🎮 About Us! 🎮

Studio Blue Jay began with one graduate student’s idea to create a sci-fi game about healthy queer relationships for his thesis. With a great interest in more inclusive games from his peers, Jay Lam continued the studio post-graduation in pursuit developing fun games with diverse content.

Studio Blue Jay is currently developing ‘Ghost Juke’, a cozy rhythm game about a ghost in purgatory using the power of music therapy to help lost souls move onto the afterlife.

🪶 Meet the Team 🪶

Our talented team is dedicated to bringing unique stories and worlds to life through our games.

Get to know the creative minds behind our projects!

Jay Lam
Jay Lam

Founder / Marketing Director / Producer / Artist (He/Him)

Miss Maness
Miss Maness

Co-Founder / Lead Audio Designer (She/Her)

Isabelle Colantuonio
Isabelle Colantuonio

Co-Founder / Art Director / Environment Artist (She/Her)

Miles Burden
Miles Burden

Co-Producer / Lead Programmer (He/Him)

Cameron Connolly
Cameron Connolly

Lead Writer / Level Designer (He/Him)

Riley McMahon
Riley McMahon

Lead Game Designer / Writer (She/Her)

Aiko Mei McCarthy
Aiko Mei McCarthy

Environment Artist (She/Her)

Neil Small
Neil Small

SFX Sound Designer (He/Him)

Cy Nelson
Cy Nelson

UI/UX Artist (Any Pronouns)

Zander Day
Zander Day

Writer (He/They)

Blake Shea
Blake Shea

Lead Game Systems Manager / Programmer (He/Him)

Fée Brandt
Fée Brandt

Lead Character Designer / Concept Artist (She/Her)

Cori J. Toala
Cori J. Toala

Programmer (They/Them)

Malakai Roman
Malakai Roman

Music Composer (He/Him)

Wiley Johnson
Wiley Johnson

UI/UX Artist (He/Him)

Paige Webster
Paige Webster

'Project Ghost Juke' Game Concept (They/He)

🎮About Us!🎮

Studio Blue Jay began with one graduate student’s idea to create a sci-fi game about healthy queer relationships for his thesis.

With a great interest in more inclusive games from his peers, Jay Lam continued the studio post-graduation in pursuit developing fun games with diverse content.

Studio Blue Jay is currently developing ‘Ghost Juke’, a cozy rhythm game about a ghost in purgatory using the power of music therapy to help lost souls move onto the afterlife.

Meet the Team 🪶

Our talented team is dedicated to bringing unique stories and worlds to life through our games.

Get to know the creative minds behind our projects!

Jay Lam
Jay Lam

Founder / Marketing Director / Producer / Artist (He/Him)

Isabelle Colantuonio
Isabelle Colantuonio

Co-Founder / Art Director / Environment Artist (She/Her)

Miss Maness
Miss Maness

Co-Founder / Lead Audio Designer (She/Her)

Miles Burden
Miles Burden

Co-Producer / Lead Programmer (He/Him)

Cameron Connolly
Cameron Connolly

Lead Writer / Level Designer (He/Him)

Blake Shea
Blake Shea

Lead Game Systems Manager / Programmer (He/Him)

Riley McMahon
Riley McMahon

Lead Game Designer / Writer (She/Her)

Fée Brandt
Fée Brandt

Lead Character Designer / Concept Artist (She/Her)

Aiko Mei McCarthy
Aiko Mei McCarthy

Environment Artist (She/Her)

Cori J. Toala
Cori J. Toala

Programmer (They/Them)

Neil Small
Neil Small

SFX Sound Designer (He/Him)

Malakai Roman
Malakai Roman

Music Composer (He/Him)

Cy Nelson
Cy Nelson

UI/UX Artist (Any Pronouns)

Wiley Johnson
Wiley Johnson

UI/UX Artist (He/Him)

Zander Day
Zander Day

Writer (He/They)

Paige Webster
Paige Webster

'Project Ghost Juke' Game Concept (They/He)