Ghost Jukebox
Press Kit
Fact Sheet
Developer:
Studio Blue Jay
Based in New England, United States
Founded August 2023
Website:
Contact:
Genre:
Cozy Rhythm Game
Planned Release Date:
October 2025
Platforms:
PC (Windows/Mac – Steam, itch.io)
ESRB:
Everyone 10+
Number of Players:
Single-player
Socials:
Credits:
Legal:
Description
Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you’re in purgatory. The waiting room for the afterlife…and your very own therapy office. All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It’s up to you to use the power of music to help these lost souls move forward!
Perhaps you’ll find out more about yourself, too, like why you’re here and who you were before. Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell…
In any case, your clients come first. Won’t you turn on the radio and lend them a listening ear?
Gameplay
To help your clients, you’ll have to play some music on your trusty jukebox! Point, click, and hold the left mouse button to play the right notes. During the song, it might be a good idea to listen to your clients. You wouldn’t want to play a happy song if they’re depressed, or vice versa. By choosing the right emotional beats, you can get their true feelings out.
When the session is over and a client moves on, they’ll leave a memento behind on your bookshelf, allowing you to learn more about who they were.
Features
- A colorful cast of clients to help, with different backgrounds!
- Branching paths based on different emotions of the music notes you choose!
- Several soundtracks from a dedicated audio team!
-
A soothing calm environment to relax to!
- Immersive musical gameplay!
-
Reading!!
-
And more!!!
History
After graduating with a Master of Fine Arts in Interactive Media/Game Development from Clark University in May 2024, Jay Lam — a gay, neurodivergent, Asian man, was motivated by his peers to keep creating fun games with diverse content. A few folks from the old team — named Studio Blue Jay, for his thesis project game, ‘Starbound Wanderers’, stuck around.
Jay tackled on the roles of Co-Founder, Marketing Director, Producer, and 2D Artist, for Studio Blue Jay. His fellow Co-Founders include: Isabelle Colantuonio as Art Director and Lead Environment Artist; Miss Maness as Audio Director, Lead Music Composer, and Sound Designer; and Cameron Connelly as Narrative Director, Lead Writer, and Game Designer.
‘Ghost Jukebox’ spawned from several nights of pitching new game ideas for Studio Blue Jay’s first official debut game as an indie studio over the Summer of 2024. Paige Webster came up with the game concept, Riley McMahon imagined the initial story, and a test build was put together by Miles Burden, Blake Shea, and Cori J. Toala — five former members of Studio Blue Jay. That was how our cozy rhythm game came into existence!
Cy Nelson was recruited into Studio Blue Jay towards the end of June 2024 as an UI/UX Artist and Animator for ‘Ghost Jukebox’. Their talented work as a Video Editor with knowledge as an Audio Designer, helped create our second trailer.
Rose Briggs caught wind of Studio Blue Jay from a mutual friend. She joined as a Programmer in November 2024, and got promoted to Lead Programmer in January 2025. Bastión Toledo-Altamirano joined Studio Blue Jay in January 2025, as Lead Game Designer and Programmer. Rose and Bastión refined and created many of our game’s systems and our code.
We want to explore each unique character in depth from ‘Ghost Jukebox’, with atmospheric visuals and music in a stress-free environment — remove the stigma away from therapy and chats about mental health.
Get to experience memorable stories — from loss, grief, denial, fear, anger, bargaining, love, closure, acceptance, and many more emotions in the shoes of lost souls from the beyond.
For more details, read our origin story here!
Video
Screenshots
GIFs
Promotional Artwork
Logos
Ghost Jukebox Logos
Studio Blue Jay Logos
Press Photos
Team Members
Spring 2025 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Max Allen – Lead Programmer, Game Designer, Marketer
- Cy Nelson – UI/UX Artist, Animator, Video Editor
Programming Team
- Rose Briggs – Programmer
- Bastión Toledo-Altamirano – Game Designer, Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Epren – UI/UX Artist / Character Designer / Environment Artist
- Ami Wells – Animator / Character Designer
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Marketer
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
- Frederick Oliveira-Chevres – Music Composer / Sound Designer
- Jon Pascone – Sound Designer
Winter 2025 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Rose Briggs – Lead Programmer
- Bastión Toledo-Altamirano – Lead Game Designer, Programmer
- Cy Nelson – UI/UX Artist, Animator, Video Editor
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Animator
- Martin (K) Wang – Character Designer, Environment Artist
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
Fall 2024 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Colby Cormier – Lead Game Designer, Programmer
Programming Team
- Adam Bolling – Programmer
- Tate Donnelly – Programmer
- Rose Briggs – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist, Animator
- Ares Do – Character Designer, Environment Artist, Animator
Audio Team
- Malakai Roman – Music Composer
- Wood Simon – Sound Designer
Summer 2024 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Miles Burden – Co-Producer, Lead Programmer
- Paige Webster – Game Concept
- Blake Shea – Lead Game Systems Manager, Programmer
- Isabelle Colantuonio – Co-Founder, Art Director, Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Riley McMahon – Lead Game Designer, Writer
Programming Team
- Cori J. Toala – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist
- Wiley Johnson – UI/UX Artist
Writing Team
- Zander Day – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
Ghost Jukebox
Press Kit
Fact Sheet
Developer:
Studio Blue Jay
Based in New England, United States
Founded August 2023
Website:
Contact:
Genre:
Cozy Rhythm Game
Planned Release Date:
October 2025
Platforms:
PC (Windows/Mac – Steam, itch.io)
ESRB:
Everyone 10+
Number of Players:
Single-player
Socials:
Credits:
Legal:
Description
Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you’re in purgatory. The waiting room for the afterlife…and your very own therapy office.
All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It’s up to you to use the power of music to help these lost souls move forward!
Perhaps you’ll find out more about yourself, too, like why you’re here and who you were before.
Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell…
In any case, your clients come first. Won’t you turn on the radio and lend them a listening ear?
Gameplay
To help your clients, you’ll have to play some music on your trusty jukebox! Point, click, and hold the left mouse button to play the right notes.
During the song, it might be a good idea to listen to your clients. You wouldn’t want to play a happy song if they’re depressed, or vice versa. By choosing the right emotional beats, you can get their true feelings out.
When the session is over and a client moves on, they’ll leave a memento behind on your bookshelf, allowing you to learn more about who they were.
Features
- A colorful cast of clients to help, with different backgrounds!
- Branching paths based on different emotions of the music notes you choose!
- Several soundtracks from a dedicated audio team!
-
A soothing calm environment to relax to!
- Immersive musical gameplay!
-
Reading!!
-
And more!!!
History
After graduating with a Master of Fine Arts in Interactive Media/Game Development from Clark University in May 2024, Jay Lam — a gay, neurodivergent, Asian man, was motivated by his peers to keep creating fun games with diverse content.
A few folks from the old team — named Studio Blue Jay, for his thesis project game, ‘Starbound Wanderers’, stuck around.
Jay tackled on the roles of Co-Founder, Marketing Director, Producer, and 2D Artist, for Studio Blue Jay.
His fellow Co-Founders include: Isabelle Colantuonio as Art Director and Lead Environment Artist; Miss Maness as Audio Director, Lead Music Composer, and Sound Designer; and Cameron Connelly as Narrative Director, Lead Writer, and Game Designer.
‘Ghost Jukebox’ spawned from several nights of pitching new game ideas for Studio Blue Jay’s first official debut game as an indie studio over the Summer of 2024.
Paige Webster came up with the game concept, Riley McMahon imagined the initial story, and a test build was put together by Miles Burden, Blake Shea, and Cori J. Toala — five former members of Studio Blue Jay.
That was how our cozy rhythm game came into existence!
Cy Nelson was recruited into Studio Blue Jay towards the end of June 2024 as an UI/UX Artist and Animator for ‘Ghost Jukebox’. Their talented work as a Video Editor with knowledge as an Audio Designer, helped create our second trailer.
Rose Briggs caught wind of Studio Blue Jay from a mutual friend. She joined as a Programmer in November 2024, and got promoted to Lead Programmer in January 2025.
Bastión Toledo-Altamirano joined Studio Blue Jay in January 2025, as Lead Game Designer and Programmer. Rose and Bastión refined and created many of our game’s systems and our code.
We want to explore each unique character in depth from ‘Ghost Jukebox’, with atmospheric visuals and music in a stress-free environment — remove the stigma away from therapy and chats about mental health.
Get to experience memorable stories — from loss, grief, denial, fear, anger, bargaining, love, closure, acceptance, and many more emotions in the shoes of lost souls from the beyond.
For more details, read our origin story here!
Video
Screenshots
GIFs
Promotional Artwork
Logos
Ghost Jukebox Logos
Studio Blue Jay Logos
Press Photos
Team Members
Spring 2025 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Max Allen – Lead Programmer, Game Designer, Marketer
- Cy Nelson – UI/UX Artist, Animator, Video Editor
Programming Team
- Rose Briggs – Programmer
- Bastión Toledo-Altamirano – Game Designer, Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Epren – UI/UX Artist / Character Designer / Environment Artist
- Ami Wells – Animator / Character Designer
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Marketer
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
- Frederick Oliveira-Chevres – Music Composer / Sound Designer
- Jon Pascone – Sound Designer
Winter 2025 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Rose Briggs – Lead Programmer
- Bastión Toledo-Altamirano – Lead Game Designer, Programmer
- Cy Nelson – UI/UX Artist, Animator, Video Editor
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Hieu Do (Ares) – Character Designer, Environment Artist, Animator
- Martin Wang (K) – Character Designer, Environment Artist
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
Fall 2024 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Colby Cormier – Lead Game Designer, Programmer
Programming Team
- Adam Bolling – Programmer
- Tate Donnelly – Programmer
- Rose Briggs – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist, Animator
- Hieu Do (Ares) – Character Designer, Environment Artist, Animator
Audio Team
- Malakai Roman – Music Composer
- Wood Simon – Sound Designer
Summer 2024 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Miles Burden – Co-Producer, Lead Programmer
- Paige Webster – Game Concept
- Blake Shea – Lead Game Systems Manager, Programmer
- Isabelle Colantuonio – Co-Founder, Art Director, Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Riley McMahon – Lead Game Designer, Writer
Programming Team
- Cori J. Toala – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist
- Wiley Johnson – UI/UX Artist
Writing Team
- Zander Day – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
Ghost Jukebox Press Kit
Fact Sheet
Developer:
Studio Blue Jay
Based in New England, United States
Founded August 2023
Website:
Contact:
Genre:
Cozy Rhythm Game
Planned Release Date:
October 2025
Platforms:
PC (Windows/Mac – Steam, itch.io)
ESRB:
Everyone 10+
Number of Players:
Single-player
Socials:
Credits:
Legal:
Description
Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you’re in purgatory. The waiting room for the afterlife…and your very own therapy office.
All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It’s up to you to use the power of music to help these lost souls move forward!
Perhaps you’ll find out more about yourself, too, like why you’re here and who you were before.
Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell…
In any case, your clients come first. Won’t you turn on the radio and lend them a listening ear?
Gameplay
To help your clients, you’ll have to play some music on your trusty jukebox! Point, click, and hold the left mouse button to play the right notes.
During the song, it might be a good idea to listen to your clients. You wouldn’t want to play a happy song if they’re depressed, or vice versa. By choosing the right emotional beats, you can get their true feelings out.
When the session is over and a client moves on, they’ll leave a memento behind on your bookshelf, allowing you to learn more about who they were.
Features
- A colorful cast of clients to help, with different backgrounds!
- Branching paths based on different emotions of the music notes you choose!
- Several soundtracks from a dedicated audio team!
-
A soothing calm environment to relax to!
- Immersive musical gameplay!
-
Reading!!
-
And more!!!
History
After graduating with a Master of Fine Arts in Interactive Media/Game Development from Clark University in May 2024, Jay Lam — a gay, neurodivergent, Asian man, was motivated by his peers to keep creating fun games with diverse content.
A few folks from the old team — named Studio Blue Jay, for his thesis project game, ‘Starbound Wanderers’, stuck around.
Jay tackled on the roles of Co-Founder, Marketing Director, Producer, and 2D Artist, for Studio Blue Jay.
His fellow Co-Founders include: Isabelle Colantuonio as Art Director and Lead Environment Artist; Miss Maness as Audio Director, Lead Music Composer, and Sound Designer; and Cameron Connelly as Narrative Director, Lead Writer, and Game Designer.
‘Ghost Jukebox’ spawned from several nights of pitching new game ideas for Studio Blue Jay’s first official debut game as an indie studio over the Summer of 2024.
Paige Webster came up with the game concept, Riley McMahon imagined the initial story, and a test build was put together by Miles Burden, Blake Shea, and Cori J. Toala — five former members of Studio Blue Jay.
That was how our cozy rhythm game came into existence!
Cy Nelson was recruited into Studio Blue Jay towards the end of June 2024 as an UI/UX Artist and Animator for ‘Ghost Jukebox’. Their talented work as a Video Editor with knowledge as an Audio Designer, helped create our second trailer.
Rose Briggs caught wind of Studio Blue Jay from a mutual friend. She joined as a Programmer in November 2024, and got promoted to Lead Programmer in January 2025.
Bastión Toledo-Altamirano joined Studio Blue Jay in January 2025, as Lead Game Designer and Programmer. Rose and Bastión refined and created many of our game’s systems and our code.
We want to explore each unique character in depth from ‘Ghost Jukebox’, with atmospheric visuals and music in a stress-free environment — remove the stigma away from therapy and chats about mental health.
Get to experience memorable stories — from loss, grief, denial, fear, anger, bargaining, love, closure, acceptance, and many more emotions in the shoes of lost souls from the beyond.
For more details, read our origin story here!
Video
Screenshots
GIFs
Promotional Artwork
Logos
Ghost Jukebox Logos
Studio Blue Jay Logos
Press Photos
Team Members
Spring 2025 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Max Allen – Lead Programmer, Game Designer, Marketer
- Cy Nelson – UI/UX Artist, Animator, Video Editor
Programming Team
- Rose Briggs – Programmer
- Bastión Toledo-Altamirano – Game Designer, Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Epren – UI/UX Artist / Character Designer / Environment Artist
- Ami Wells – Animator / Character Designer
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Marketer
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
- Frederick Oliveira-Chevres – Music Composer / Sound Designer
- Jon Pascone – Sound Designer
Winter 2025 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Rose Briggs – Lead Programmer
- Bastión Toledo-Altamirano – Lead Game Designer, Programmer
- Cy Nelson – UI/UX Artist, Animator, Video Editor
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Hieu Do (Ares) – Character Designer, Environment Artist, Animator
- Martin Wang (K) – Character Designer, Environment Artist
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
Fall 2024 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Co-Founder, Art Director, Lead Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Colby Cormier – Lead Game Designer, Programmer
Programming Team
- Adam Bolling – Programmer
- Tate Donnelly – Programmer
- Rose Briggs – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Animator
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist, Animator
- Hieu Do (Ares) – Character Designer, Environment Artist, Animator
Audio Team
- Malakai Roman – Music Composer
- Wood Simon – Sound Designer
Summer 2024 Development
Core Dev Team
- Jay Lam – Co-Founder, Marketing Director, Producer, 2D Artist
- Miles Burden – Co-Producer, Lead Programmer
- Paige Webster – Game Concept
- Blake Shea – Lead Game Systems Manager, Programmer
- Isabelle Colantuonio – Co-Founder, Art Director, Environment Artist
- Miss Maness – Co-Founder, Audio Director, Music Composer
- Cameron Connolly – Co-Founder, Narrative Director, Lead Writer, Game Designer
- Riley McMahon – Lead Game Designer, Writer
Programming Team
- Cori J. Toala – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist
- Wiley Johnson – UI/UX Artist
Writing Team
- Zander Day – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer