Ghost Jukebox
Press Kit
Fact Sheet
Developer:
Studio Blue Jay
Based in New England, United States
Founded August 2023
Website:
Contact:
Genre:
Cozy Rhythm Game
Planned Release Date:
To Be Announced!
Platforms:
PC (Windows/Mac – Steam, itch.io)
ESRB:
Everyone 10+
Number of Players:
Single-player
Socials:
Credits:
Legal:
Description
Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you’re in purgatory. The waiting room for the afterlife…and your very own therapy office. All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It’s up to you to use the power of music to help these lost souls move forward!
Perhaps you’ll find out more about yourself, too, like why you’re here and who you were before. Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell…
In any case, your clients come first. Won’t you turn on the radio and lend them a listening ear?
Gameplay
To help your clients, you’ll have to play some music on your trusty jukebox! Point, click, and hold the left mouse button to play the right notes. During the song, it might be a good idea to listen to your clients. You wouldn’t want to play a happy song if they’re depressed, or vice versa. By choosing the right emotional beats, you can get their true feelings out.
When the session is over and a client moves on, they’ll leave a memento behind on your bookshelf, allowing you to learn more about who they were.
Features
- A colorful cast of clients to help, with different backgrounds!
- Branching paths based on different emotions of the music notes you choose!
- Several soundtracks from a dedicated audio team!
-
A soothing calm environment to relax to!
- Immersive musical gameplay!
-
Reading!!
-
And more!!!
History
‘Ghost Jukebox’ spawned from several nights of pitching new game ideas for Studio Blue Jay’s first official debut game as an indie studio over the Summer of 2024. That was how our cozy rhythm game came into existence!
We want to explore each unique character in depth from ‘Ghost Jukebox’, with atmospheric visuals and music in a stress-free environment — remove the stigma away from therapy and chats about mental health.
Get to experience memorable stories — from loss, grief, denial, fear, anger, love, closure, acceptance, and many more emotions in the shoes of lost souls from the beyond.
For more details, read our origin story here!
Video
Screenshots
GIFs
Promotional Artwork
Logos
Press Photos
Team Members
Summer 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Cy Nelson – Associate Director, UI/UX Artist, Environment Animator, Video Editor
- Isabelle Seldin – Art Director, Lead Animator, Character Animator
- Bella Duprey Suchowolec – Narrative Director, Lead Writer, Narrative Designer
- Matthew Neri – Game Design Director
- Malakai Roman – Audio Director, Coworking Coordinator, Music Composer
Programming Team
- Bel Wang – Programmer
Art Team
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Mace Mayor – Character Animator, Illustrator
- Ari Trejo – Character Animator, Illustrator
Writing Team
- Westley Braswell-Leetch – Narrative Designer, Writer
- Pam Punzalan – Narrative Designer, Writer
- Zack Wheat – Writer
Audio Team
- Duncan Cook – Music Composer, Sound Designer
- Dylan Rivers – Sound Designer, Audio Engineer, Music Composer
Marketing Team
- Rinny – Social Media Manager, Community Manager
- Shela Nguyen – Marketing Artist
Spring 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Cy Nelson – Associate Director, UI/UX Artist, Environment Animator, Video Editor
- Justin Almendral – Technical Director / Lead Programmer
- Isabelle Seldin – Art Director, Lead Animator, Character Animator
- Bella Duprey Suchowolec – Narrative Director, Lead Writer, Narrative Designer
- Matthew Neri – Game Design Director
- Malakai Roman – Audio Director, Coworking Coordinator, Music Composer
Programming Team
- Bel Wang – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Mace Mayor – Character Animator, Illustrator
- Ari Trejo – Character Animator, Illustrator
Writing Team
- Westley Braswell-Leetch – Narrative Designer, Writer
- Pam Punzalan – Narrative Designer, Writer
Audio Team
- Duncan Cook – Music Composer, Sound Designer
- Dylan Rivers – Sound Designer, Audio Engineer, Music Composer
Marketing Team
- Rinny – Social Media Manager, Community Manager
- Fae Roberts – Marketing Artist
Winter 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Justin Almendral – Lead Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Bel Wang – Programmer
Art Team
- Isabelle Seldin – Lead Animator, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager, Social Media Manager
Fall 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Justin Almendral – Lead Programmer
- Myra Khan – Lead Writer
- Raeda Baird – Lead Game Designer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Ryan Honig – Programmer, Game Designer
- Nate Spielman – Programmer, Game Designer
- Bel Wang – Programmer
- Rhys Shah – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Isabelle Seldin – Character Animator
- Sam Thurston – Character Animator
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager
- Jackie Powell – Marketing Artist
Summer 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Rose Briggs – Lead Programmer
- Raeda Baird – Lead Game Designer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Justin Almendral – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Isabelle Seldin – Character Animator
- Sam Thurston – Character Animator
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
- Miss Maness – Audio Consultant, Audio Assistant
Marketing Team
- Brianna Salazar – Community Manager
- Jackie Powell – Marketing Artist
Spring 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Max Allen – Lead Programmer, Game Designer, Marketer
- Bastión Toledo-Altamirano – Associate Producer, Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Rose Briggs – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Ami Wells – Character Animator, Character Designer
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Frederick Oliveira-Chevres – Music Composer, Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager
- Lindsey Koczalka – Marketer
Winter 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Rose Briggs – Lead Programmer
- Bastión Toledo-Altamirano – Lead Game Designer, Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
Fall 2024 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Colby Cormier – Lead Game Designer, Programmer
Programming Team
- Adam Bolling – Programmer
- Tate Donnelly – Programmer
- Rose Briggs – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist, Environment Animator
- Ares Do – Character Designer, Environment Artist, Environment Animator
Audio Team
- Malakai Roman – Music Composer
- Wood Simon – Sound Designer
Summer 2024 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Miles Burden – Co-Producer, Lead Programmer
- Paige Webster – Game Concept
- Blake Shea – Lead Game Systems Manager, Programmer
- Isabelle Colantuonio – Art Director, Environment Artist
- Miss Maness – Audio Director, Music Composer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Riley McMahon – Lead Game Designer, Writer
Programming Team
- Cori J. Toala – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist
- Wiley Johnson – UI/UX Artist
Writing Team
- Zander Day – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
Ghost Jukebox
Press Kit
Fact Sheet
Developer:
Studio Blue Jay
Based in New England, United States
Founded August 2023
Website:
Contact:
Genre:
Cozy Rhythm Game
Planned Release Date:
To Be Announced!
Platforms:
PC (Windows/Mac – Steam, itch.io)
ESRB:
Everyone 10+
Number of Players:
Single-player
Socials:
TikTok
Credits:
Legal:
Description
Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you’re in purgatory. The waiting room for the afterlife…and your very own therapy office.
All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It’s up to you to use the power of music to help these lost souls move forward!
Perhaps you’ll find out more about yourself, too, like why you’re here and who you were before.
Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell…
In any case, your clients come first. Won’t you turn on the radio and lend them a listening ear?
Gameplay
To help your clients, you’ll have to play some music on your trusty jukebox! Point, click, and hold the left mouse button to play the right notes.
During the song, it might be a good idea to listen to your clients. You wouldn’t want to play a happy song if they’re depressed, or vice versa. By choosing the right emotional beats, you can get their true feelings out.
When the session is over and a client moves on, they’ll leave a memento behind on your bookshelf, allowing you to learn more about who they were.
Features
- A colorful cast of clients to help, with different backgrounds!
- Branching paths based on different emotions of the music notes you choose!
- Several soundtracks from a dedicated audio team!
-
A soothing calm environment to relax to!
- Immersive musical gameplay!
-
Reading!!
-
And more!!!
History
After graduating with a Master of Fine Arts in Interactive Media/Game Development from Clark University in May 2024, Jay Lam — a gay, neurodivergent, Asian man, was motivated by his peers to keep creating fun games with diverse content. A few folks from the old team — named Studio Blue Jay, for his thesis project game, ‘Starbound Wanderers’, stuck around. Jay tackled on the roles of Founder, Marketing Director, Producer, and 2D Artist, for Studio Blue Jay.
‘Ghost Jukebox’ spawned from several nights of pitching new game ideas for Studio Blue Jay’s first official debut game as an indie studio over the Summer of 2024. That was how our cozy rhythm game came into existence!
We want to explore each unique character in depth from ‘Ghost Jukebox’, with atmospheric visuals and music in a stress-free environment — remove the stigma away from therapy and chats about mental health.
Get to experience memorable stories — from loss, grief, denial, fear, anger, love, closure, acceptance, and many more emotions in the shoes of lost souls from the beyond.
For more details, read our origin story here!
Video
Screenshots
GIFs
Promotional Artwork
Logos
Press Photos
Team Members
Summer 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Cy Nelson – Associate Director, UI/UX Artist, Environment Animator, Video Editor
- Isabelle Seldin – Art Director, Lead Animator, Character Animator
- Bella Duprey Suchowolec – Narrative Director, Lead Writer, Narrative Designer
- Malakai Roman – Audio Director, Coworking Coordinator, Music Composer
- Matthew Neri – Game Design Director
Programming Team
- Bel Wang – Programmer
Art Team
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Mace Mayor – Character Animator, Illustrator
- Ari Trejo – Character Animator, Illustrator
Writing Team
- Westley Braswell-Leetch – Narrative Designer, Writer
- Pam Punzalan – Narrative Designer, Writer
- Zack Wheat – Writer
Audio Team
- Duncan Cook – Music Composer, Sound Designer
- Dylan Rivers – Sound Designer, Audio Engineer, Music Composer
Marketing Team
- Rinny – Social Media Manager, Community Manager
- Shela Nguyen – Marketing Artist
Spring 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Cy Nelson – Associate Director, UI/UX Artist, Environment Animator, Video Editor
- Justin Almendral – Technical Director / Lead Programmer
- Isabelle Seldin – Art Director, Lead Animator, Character Animator
- Bella Duprey Suchowolec – Narrative Director, Lead Writer, Narrative Designer
- Malakai Roman – Audio Director, Coworking Coordinator, Music Composer
- Matthew Neri – Game Design Director
Programming Team
- Bel Wang – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Mace Mayor – Character Animator, Illustrator
- Ari Trejo – Character Animator, Illustrator
Writing Team
- Westley Braswell-Leetch – Narrative Designer, Writer
- Pam Punzalan – Narrative Designer, Writer
Audio Team
- Duncan Cook – Music Composer, Sound Designer
- Dylan Rivers – Sound Designer, Audio Engineer, Music Composer
Marketing Team
- Rinny – Social Media Manager, Community Manager
- Fae Roberts – Marketing Artist
Winter 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Justin Almendral – Lead Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Bel Wang – Programmer
Art Team
- Isabelle Seldin – Lead Animator, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager, Social Media Manager
Fall 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Justin Almendral – Lead Programmer
- Myra Khan – Lead Writer
- Raeda Baird – Lead Game Designer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Ryan Honig – Programmer, Game Designer
- Nate Spielman – Programmer, Game Designer
- Bel Wang – Programmer
- Rhys Shah – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Isabelle Seldin – Character Animator
- Sam Thurston – Character Animator
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager
- Jackie Powell – Marketing Artist
Summer 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Rose Briggs – Lead Programmer
- Raeda Baird – Lead Game Designer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Justin Almendral – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Isabelle Seldin – Character Animator
- Sam Thurston – Character Animator
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
- Miss Maness – Audio Consultant, Audio Assistant
Marketing Team
- Brianna Salazar – Community Manager
- Jackie Powell – Marketing Artist
Spring 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Max Allen – Lead Programmer, Game Designer, Marketer
- Bastión Toledo-Altamirano – Associate Producer, Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Rose Briggs – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Ami Wells – Character Animator, Character Designer
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Frederick Oliveira-Chevres – Music Composer, Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager
- Lindsey Koczalka – Marketer
Winter 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Rose Briggs – Lead Programmer
- Bastión Toledo-Altamirano – Lead Game Designer, Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
Fall 2024 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Colby Cormier – Lead Game Designer, Programmer
Programming Team
- Adam Bolling – Programmer
- Tate Donnelly – Programmer
- Rose Briggs – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist, Environment Animator
- Ares Do – Character Designer, Environment Artist, Environment Animator
Audio Team
- Malakai Roman – Music Composer
- Wood Simon – Sound Designer
Summer 2024 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Miles Burden – Co-Producer, Lead Programmer
- Paige Webster – Game Concept
- Blake Shea – Lead Game Systems Manager, Programmer
- Isabelle Colantuonio – Art Director, Environment Artist
- Miss Maness – Audio Director, Music Composer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Riley McMahon – Lead Game Designer, Writer
Programming Team
- Cori J. Toala – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist
- Wiley Johnson – UI/UX Artist
Writing Team
- Zander Day – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
Ghost Jukebox Press Kit
Fact Sheet
Developer:
Studio Blue Jay
Based in New England, United States
Founded August 2023
Website:
Contact:
Genre:
Cozy Rhythm Game
Planned Release Date:
To Be Announced!
Platforms:
PC (Windows/Mac – Steam, itch.io)
ESRB:
Everyone 10+
Number of Players:
Single-player
Socials:
TikTok
Credits:
Legal:
Description
Take a seat, relax, and boo-gie your way into a happy afterlife in this cozy rhythm game!
In this cozy and emotionally-driven rhythm game, you’re in purgatory. The waiting room for the afterlife…and your very own therapy office.
All of your clients have a story. Some are good, some are bad, but all of them are packed with emotion. It’s up to you to use the power of music to help these lost souls move forward!
Perhaps you’ll find out more about yourself, too, like why you’re here and who you were before.
Were you cool? Did you have cool friends? Did you learn any words to describe something you like other than cool? Only time will tell…
In any case, your clients come first. Won’t you turn on the radio and lend them a listening ear?
Gameplay
To help your clients, you’ll have to play some music on your trusty jukebox! Point, click, and hold the left mouse button to play the right notes.
During the song, it might be a good idea to listen to your clients. You wouldn’t want to play a happy song if they’re depressed, or vice versa. By choosing the right emotional beats, you can get their true feelings out.
When the session is over and a client moves on, they’ll leave a memento behind on your bookshelf, allowing you to learn more about who they were.
Features
- A colorful cast of clients to help, with different backgrounds!
- Branching paths based on different emotions of the music notes you choose!
- Several soundtracks from a dedicated audio team!
-
A soothing calm environment to relax to!
- Immersive musical gameplay!
-
Reading!!
-
And more!!!
History
After graduating with a Master of Fine Arts in Interactive Media/Game Development from Clark University in May 2024, Jay Lam — a gay, neurodivergent, Asian man, was motivated by his peers to keep creating fun games with diverse content. A few folks from the old team — named Studio Blue Jay, for his thesis project game, ‘Starbound Wanderers’, stuck around. Jay tackled on the roles of Founder, Marketing Director, Producer, and 2D Artist, for Studio Blue Jay.
‘Ghost Jukebox’ spawned from several nights of pitching new game ideas for Studio Blue Jay’s first official debut game as an indie studio over the Summer of 2024. That was how our cozy rhythm game came into existence!
We want to explore each unique character in depth from ‘Ghost Jukebox’, with atmospheric visuals and music in a stress-free environment — remove the stigma away from therapy and chats about mental health.
Get to experience memorable stories — from loss, grief, denial, fear, anger, love, closure, acceptance, and many more emotions in the shoes of lost souls from the beyond.
For more details, read our origin story here!
Video
Screenshots
GIFs
Promotional Artwork
Logos
Press Photos
Team Members
Summer 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Cy Nelson – Associate Director, UI/UX Artist, Environment Animator, Video Editor
- Isabelle Seldin – Art Director, Lead Animator, Character Animator
- Bella Duprey Suchowolec – Narrative Director, Lead Writer, Narrative Designer
- Malakai Roman – Audio Director, Coworking Coordinator, Music Composer
- Matthew Neri – Game Design Director
Programming Team
- Bel Wang – Programmer
Art Team
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Mace Mayor – Character Animator, Illustrator
- Ari Trejo – Character Animator, Illustrator
Writing Team
- Westley Braswell-Leetch – Narrative Designer, Writer
- Pam Punzalan – Narrative Designer, Writer
- Zack Wheat – Writer
Audio Team
- Duncan Cook – Music Composer, Sound Designer
- Dylan Rivers – Sound Designer, Audio Engineer, Music Composer
Marketing Team
- Rinny – Social Media Manager, Community Manager
- Shela Nguyen – Marketing Artist
Spring 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Cy Nelson – Associate Director, UI/UX Artist, Environment Animator, Video Editor
- Justin Almendral – Technical Director / Lead Programmer
- Isabelle Seldin – Art Director, Lead Animator, Character Animator
- Bella Duprey Suchowolec – Narrative Director, Lead Writer, Narrative Designer
- Malakai Roman – Audio Director, Coworking Coordinator, Music Composer
- Matthew Neri – Game Design Director
Programming Team
- Bel Wang – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Mace Mayor – Character Animator, Illustrator
- Ari Trejo – Character Animator, Illustrator
Writing Team
- Westley Braswell-Leetch – Narrative Designer, Writer
- Pam Punzalan – Narrative Designer, Writer
Audio Team
- Duncan Cook – Music Composer, Sound Designer
- Dylan Rivers – Sound Designer, Audio Engineer, Music Composer
Marketing Team
- Rinny – Social Media Manager, Community Manager
- Fae Roberts – Marketing Artist
Winter 2026 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Nate Spielman – Producer, Programmer, Game Designer
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Justin Almendral – Lead Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Bel Wang – Programmer
Art Team
- Isabelle Seldin – Lead Animator, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager, Social Media Manager
Fall 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Justin Almendral – Lead Programmer
- Myra Khan – Lead Writer
- Raeda Baird – Lead Game Designer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Ryan Honig – Programmer, Game Designer
- Nate Spielman – Programmer, Game Designer
- Bel Wang – Programmer
- Rhys Shah – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Isabelle Seldin – Character Animator
- Sam Thurston – Character Animator
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager
- Jackie Powell – Marketing Artist
Summer 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Frederick Oliveira-Chevres – Audio Director, Music Composer, Sound Designer
- Rose Briggs – Lead Programmer
- Raeda Baird – Lead Game Designer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Justin Almendral – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Marketing Artist, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Isabelle Seldin – Character Animator
- Sam Thurston – Character Animator
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Jon Pascone – Sound Designer
- Miss Maness – Audio Consultant, Audio Assistant
Marketing Team
- Brianna Salazar – Community Manager
- Jackie Powell – Marketing Artist
Spring 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Max Allen – Lead Programmer, Game Designer, Marketer
- Bastión Toledo-Altamirano – Associate Producer, Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Programming Team
- Rose Briggs – Programmer
Art Team
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
- Zephyr – UI/UX Artist, Character Designer, Environment Artist
- Youvanny Tim – Character Designer, Environment Animator
- Shai Panaga – Character Designer, Marketing Artist
- Ami Wells – Character Animator, Character Designer
Writing Team
- Meghan Thurmeier – Writer, Game Designer, Social Media Manager
- Olivia DeAmicis – Writer
- Christi Kerr – Writer
- Myra Khan – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Frederick Oliveira-Chevres – Music Composer, Sound Designer
- Jon Pascone – Sound Designer
Marketing Team
- Brianna Salazar – Community Manager
- Lindsey Koczalka – Marketer
Winter 2025 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Rose Briggs – Lead Programmer
- Bastión Toledo-Altamirano – Lead Game Designer, Programmer
- Cy Nelson – UI/UX Artist, Environment Animator, Video Editor
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Ares Do – Character Designer, Environment Artist, Environment Animator
- Martin (K) Wang – Character Designer, Environment Artist
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer
- Wood Simon – Sound Designer
Fall 2024 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Isabelle Colantuonio – Art Director, Lead Environment Artist
- Miss Maness – Audio Director, Music Composer, Sound Designer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Colby Cormier – Lead Game Designer, Programmer
Programming Team
- Adam Bolling – Programmer
- Tate Donnelly – Programmer
- Rose Briggs – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist, Character Animator
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist, Environment Animator
- Ares Do – Character Designer, Environment Artist, Environment Animator
Audio Team
- Malakai Roman – Music Composer
- Wood Simon – Sound Designer
Summer 2024 Development
Core Dev Team
- Jay Lam – Founder, CEO, Marketing Director, Producer, 2D Artist
- Miles Burden – Co-Producer, Lead Programmer
- Paige Webster – Game Concept
- Blake Shea – Lead Game Systems Manager, Programmer
- Isabelle Colantuonio – Art Director, Environment Artist
- Miss Maness – Audio Director, Music Composer
- Cameron Connolly – Narrative Director, Lead Writer, Game Designer
- Riley McMahon – Lead Game Designer, Writer
Programming Team
- Cori J. Toala – Programmer
Art Team
- Fée Brandt – Lead Character Designer, Concept Artist
- Aiko Mei McCarthy – Environment Artist
- Cy Nelson – UI/UX Artist
- Wiley Johnson – UI/UX Artist
Writing Team
- Zander Day – Writer
Audio Team
- Malakai Roman – Music Composer
- Neil Small – Sound Designer






